Proteus – Interactive Audio
When does the interactive audio in a game make the game become an instrument? Last time I played proteus was… Read More »
Accessibility and Instruments
Good design focuses on accessibility. Physically and Mentally. Though, and I say this from a devils advocate position, in industrial… Read More »
Games as Compositions / Games as Interface
It’s very easy to see games as compositions. Whether its linear or non-linear. But it also acts as the instrument…. Read More »
LABYRINTH SOUNDSCAPE
For the soundscape of the labyrinth, I wanted to make something textural that in encouraged the player’s sense of navigational… Read More »
Labyrinth – O.Nocolai & J.Wenzel Translated by Sadie Plant
I’ve been reading this book. “The starting point for this transcript of four lectures, all held in Leipzig in 2010,… Read More »
Sinusitis and Labyrinthitis
Over the easter holidays I got sinusitis and the doctor thought that I also managed to perforate my eardrum. I… Read More »
Derek Baron – Into The Planetarium
DerekĀ BaronĀ is a composer, musician, and writer living in New York City. They have released a number of solo recordings of… Read More »
ZINES
We had a workshop on the zines that are available from the collection at the LCC library. Here are my… Read More »
LABYRINTH CONTROLS
Scrolls wheel controls the filter and the players light source Player movement speed controls the clock speed of the music…. Read More »
