Foley – S4S: week 3

We previously explored foley last year, and I did have some prior knowledge from when I did games design at college.

Ive never really been completely interested in foley, I understand its necessity in many cases and it really does act as a glue in making everything come together. Chion and added value

“Whatever virtues sound brings to the film are largely perceived and appreciated by the audience in visual terms – the better the sound, the better the image” Walter Murch

This was a similar concept that come up when I was at collage. A game never felt finished without sound, sound gives a lot of spacial information, it changes the materiality of objects and surfaces, distance.

I suppose some part of my lack of interest comes from my thoughts on audio in film, preferring the natural sounds at the moment of recording.

I am also interested in procedural audio (I have been reading Andy Farnell’s designing sound), and advances in physical modelling such as IRCAMs Modalys what allow sounds to be synthesised based 3d modelled objects.

https://forum.ircam.fr/projects/detail/modalys/