Early Meetings Condensed…

For the early meetings our aim was to come up with the idea of our project. The focus was to try and establish the kind of things that we were all into and wanted to explore in VR.

We conducted these meetings in person, having a meeting each week, and uploading things to the Miro board throughout the week and during the meeting itself. We set up the Miro board early on to try and create mood boards for visual, sonic and thematic inspiration. I thought it was important that we collectively came up with the idea, using ideas that we all formed as both a group and contributed as individuals through inspired references.

https://miro.com/welcomeonboard/cUQ3Slh3TGk1dEJBU3kzbEhkbTYydHRIcURaQkxkMWFUSkFmRkpLMmNKZE1lSzRoQVlmU1hLRVg0RFdSWnNmZXwzNDU4NzY0NTM4MTU0ODMzNTMyfDI=?share_link_id=74181136450

My mood board, where I mostly included game references as well as potential musical ideas to explore.
Juice’s Moodboard
Maria’s Moodboard p1
Maria’s Moodboard p2
Hanifa’s Links
Rosa’s Moodboard p1
Rosa’s Moodboard p2
Rosa’s Initial storyboard
Rosa’s Moodboard p3

Initially, we were thinking of leaning in on surrealism, Rysia has a cool book ‘Codex Seraphinianus‘ that visually would be quite a cool reference. We wanted initially to focus on surrealism as a way to explore perception and it would have given us a broad range to experiment with, and maybe explore the physical properties of sound. In the end, we have gone with a more ‘Magical Realism’ kind of theme as this worked better with Rosa.

These are some mood boards that I made with the hope that people would contribute to, or come up with some new ideas.

I hope that overall I didn’t overwhelm the group with lots of references, or steer the project too much however I wanted to put lots of things on there to encourage the others to share ideas and concepts as well, especially nicher walking sim/environmental games as I thought this would maybe help engage those who have not heard of the genre, with its limited ‘game’ mechanics (and that it is often used in the ‘debate’ of Games as Art).

I would have liked the environments to be a bit more stripped back and minimal to allow our sounds to be more open and carry the weight of having the sound team heavily out balance the vr team, but I don’t think this is Rosa’s aesthetic.

Here’s a quick idea I came up with from talking with Maria in our first meeting (maybe something for another time):