The MAX RNBO Patch

Here are some screenshots of the internals of the Max RNBO patch.

The bulk of the patch is made up of the generative music system that the game uses.

As previously discussed, the instrument uses a random scale set by the player when they initialise the ‘game’.

The instrument itself is chance based, generating a pattern of notes for each voice that is played in sequence to the main clock.

The part labelled as Ariane’s Thread listens to the gameworld as the player walks through it. It records 8 separate buffer loops, each with a default length of 5 seconds.

The process of implementing the rnbo plugin into Unity took some time to set up. I followed the instructions on the GITHUB page.